Research # 11
Bibliography
CARLSON, S. (2003). can grand theft auto inspire professors? . Retrieved Feb. 09, 2006, from Information Technology Web site: http://chronicle.com/free/v49/i49/49a03101.htm.
Abstract
This article discusses and interviews to college professord from different parts of the country. They both agree that games do have a place in the classroom, and that teachers need to use them. One of the professors said: "Teachers and professors don't know what games are, or how to use them to their own advantage, she says. "At the worst they fear games, and at the best they are completely ignorant of them."" This is true of many of her collegues. The other professor that was interviewed really wanted to incorporatee games into the classroom because he felt that it would make the students more interested. He said: "Some young person is going to spend $50 on this, yet they won't take 50 minutes to learn algebra," he says. "I wanted to know why." This article also says that:"Research shows, Mr. Gee says, that people learn best when they are entertained, when they can use creativity to work toward complex goals, when lesson plans incorporate both thinking and emotion, and when the consequences of actions can be observed" Mr. Gee also says that gamesc cannot be the only tool used in the classroom, they need to be accompanied by other learning tools.
There is also a teacher that doesn't agree with games in the classroom, he says: "Horsing around with these games might teach problem solving, but you don't learn anything about the world," This article gives both the pros and cons of teaching with technology.
Green Ink
I think that this article does a great job showing both the pros and cons of the situation. It also shows that Mr. Gee who is the leading contributor to gaming in the classroom was skeptical in the beginning until he saw his son playing games about mythology and then reading books and about it and writing about it. Then a light bulb came on in his head, and he realized that games could actually help teach kids and hold their interest so that they actually care about the subject that they are learning. It is very true that we have to go to school, then college if you want a good job, but couldn't it be a little fun? And in the process if you actually retained information from year to year, wouldn't that be even better? I know that I barely remember anything from last year's classes and that was just 12 months ago. Something needs to happen so that students get some sort of information that they can carry on with them from year to year or out in the real world after their schooling is finished.
CARLSON, S. (2003). can grand theft auto inspire professors? . Retrieved Feb. 09, 2006, from Information Technology Web site: http://chronicle.com/free/v49/i49/49a03101.htm.
Abstract
This article discusses and interviews to college professord from different parts of the country. They both agree that games do have a place in the classroom, and that teachers need to use them. One of the professors said: "Teachers and professors don't know what games are, or how to use them to their own advantage, she says. "At the worst they fear games, and at the best they are completely ignorant of them."" This is true of many of her collegues. The other professor that was interviewed really wanted to incorporatee games into the classroom because he felt that it would make the students more interested. He said: "Some young person is going to spend $50 on this, yet they won't take 50 minutes to learn algebra," he says. "I wanted to know why." This article also says that:"Research shows, Mr. Gee says, that people learn best when they are entertained, when they can use creativity to work toward complex goals, when lesson plans incorporate both thinking and emotion, and when the consequences of actions can be observed" Mr. Gee also says that gamesc cannot be the only tool used in the classroom, they need to be accompanied by other learning tools.
There is also a teacher that doesn't agree with games in the classroom, he says: "Horsing around with these games might teach problem solving, but you don't learn anything about the world," This article gives both the pros and cons of teaching with technology.
Green Ink
I think that this article does a great job showing both the pros and cons of the situation. It also shows that Mr. Gee who is the leading contributor to gaming in the classroom was skeptical in the beginning until he saw his son playing games about mythology and then reading books and about it and writing about it. Then a light bulb came on in his head, and he realized that games could actually help teach kids and hold their interest so that they actually care about the subject that they are learning. It is very true that we have to go to school, then college if you want a good job, but couldn't it be a little fun? And in the process if you actually retained information from year to year, wouldn't that be even better? I know that I barely remember anything from last year's classes and that was just 12 months ago. Something needs to happen so that students get some sort of information that they can carry on with them from year to year or out in the real world after their schooling is finished.

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