Research #5
Bibliography
Xiang, S. (2005). Kids, video games & the classroom. Retrieved Feb. 07, 2006, from Connect For Kids Web site: http://www.connectforkids.org/node/3291.
Abstract
This article discusses how media affects us in every aspect of our lives, so why not education? There is a gaming trend called the Multi-User Virtual Environment(MUVE). With MUVE you can look at the Smithsonian museums and do science projects right on the computer. These are some of the most basic types of video games in the classroom. That is a problem, we need to challenge the students and give them games with more depth. Prensky was interviewed for this article, he has created more than 50 educational video games. He feels that video games reach many of the children, but still we are not reaching all of them. This is closer than just textbook teaching, but not perfect. Prensky also thinks that the video games will benefit the children that aren't very motivated to learn.
Green Ink
I agree that if video games are going to be used in the classroom, that they need to challenge the student. They aren't really doing a very good job if all they do is provide entertainment. The whole point is to get the kids to learn while having fun. These games need to have more depth and skills in order to be used. I also think that the MUVE is good because there aren't a lot of games out there that support science use and with MUVE you can use science and still make it fun. Every subject should be incorporated into games, so that students and teachers both have the opportunity to use the games in every class. It isn't right to have just history classes and business classes being able to use games. It is also important to keep in mind that the games aren't going to reach every student, and that they all still need to be taught, so games can't take over the classroom.
Xiang, S. (2005). Kids, video games & the classroom. Retrieved Feb. 07, 2006, from Connect For Kids Web site: http://www.connectforkids.org/node/3291.
Abstract
This article discusses how media affects us in every aspect of our lives, so why not education? There is a gaming trend called the Multi-User Virtual Environment(MUVE). With MUVE you can look at the Smithsonian museums and do science projects right on the computer. These are some of the most basic types of video games in the classroom. That is a problem, we need to challenge the students and give them games with more depth. Prensky was interviewed for this article, he has created more than 50 educational video games. He feels that video games reach many of the children, but still we are not reaching all of them. This is closer than just textbook teaching, but not perfect. Prensky also thinks that the video games will benefit the children that aren't very motivated to learn.
Green Ink
I agree that if video games are going to be used in the classroom, that they need to challenge the student. They aren't really doing a very good job if all they do is provide entertainment. The whole point is to get the kids to learn while having fun. These games need to have more depth and skills in order to be used. I also think that the MUVE is good because there aren't a lot of games out there that support science use and with MUVE you can use science and still make it fun. Every subject should be incorporated into games, so that students and teachers both have the opportunity to use the games in every class. It isn't right to have just history classes and business classes being able to use games. It is also important to keep in mind that the games aren't going to reach every student, and that they all still need to be taught, so games can't take over the classroom.

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