Monday, February 06, 2006

Research #1

Bibliography
Chaptman, D. (2004). Video-games in the classroom. Retrieved Feb. 06, 2006, from Wisconsin Technology Network Web site: http://wistechnology.com/article.php?id=513.

Abstract

This article discusses how teachers need to be aware of how students like to play video games. Teachers need to accept that students want to learn in a way that they think is fun and hold their attention. The problem with the teachers is that they were not raised with the video games and don’t understand what is so great about them. Video game programmers are working to make them more education-based to benefit the students. These games challenge the students more than the average video games. Programmers have also made these games incorporate more skills and challenge the gamers.

Green Ink

This article makes sense to me because if the programmers can create games that challenge the minds of the students it would be good. These games are being made specifically for the purpose of education. They are creating games that take you through the life of a cell and through World War II. These games should entice students to play, but also learn at the same time because of how they are created. Video games make learning fun for students, so they are more likely retain the information. The goal of education for teachers is to get the information into the long-term memory.

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